Anyone who enters the bloom can’t help but notice the countless tiny cries, not unlike miniature babies. This is an ENERGY EFFICIENT TOWNHOME with a NEST LEARNING THERMOSTATE, GEOTHERMAL. The carpets of mandragoras swarm and caper and shriek. These are much smaller-the typical mandragora here is only 4 inches high, but there are enough of them to form into swarms. Its limbs short and ending in writhing tendrils and twitching roots, while its vestigial head sports little more than a pair of beady yellow eyes and a thorn-filled mouth. Vulnerable to Darkness (Ex)Ī mandragora swarm in an area of darkness loses its fast healing and becomes slowed, as per the spell.Ī normal mandragora resembles a small fat child made from leaves, coiled vines, tree bark, and pallid tubers. Any creature within 30 feet of a shrieking mandragora swarm must make a DC 25 Will save or become nauseated for 1d4 rounds. Character optimization, at its simplest, is the act of looking at. After being harvested, the plant will grow back a few days later. The plant behaves like a very persistent weed, and can survive in most environments seemingly unbothered by the climate. gamers wargames miniature boardgaming bgg dnd d20 5e lgs games Facebook. The plant stands at about 23 feet tall, and appears as a dark-red grass splattered with blood. Once per day as a standard action, a mandragora swarm can give voice to an unsettling shriek that sounds not unlike the cry of a thousand tiny babies. F E A T U R E D: Quacks of Quedlinburg - Toadstools, Mandrake. Swarm-injury save Fort DC 27 frequency 1/round for 6 rounds effect confused for 1 round cure 2 consecutive saves. The mandragora swarm has one central mind, but retains its immunity to mind-affecting effects due to its plant traits. A mandragora that drains blood from a target with 0 Strength instead deals 2d4 points of Constitution damage. Whenever a mandragora swarm damages a foe with its swarm damage, it also drains blood, dealing 1d6 points of Strength damage. Skills Perception +14, Stealth +45 (+53 in heavy plant growth) Str 11, Dex 29, Con 20, Int 8, Wis 13, Cha 10įeats Ability Focus (Poison), Combat Reflexes, Dodge, Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Mobility, Skill Focus ( Stealth), Toughness Appearance A typical Mandrake appears to have a humanoid form, but with the colour and rough texture of a plant root. While they may be plants, they exhibit humanoid appearance and, to some extent, behaviour. It then swarms over as many foes as it can, chewing and draining blood and leaving confused victims in its wake. Mandrakes are magical plant creatures that feature in the Harry Potter books and films. Special Attacks distraction (DC 25), shriekĪ mandragora swarm begins battle by shrieking. Melee swarm +23 (5d6 plus blood drain, distraction, and poison) Init +13 Senses low-light vision Perception +14ĪC 28, touch 28, flat-footed 18 (+9 Dex, +1 dodge, +8 size)ĭefensive Abilities swarm traits Immune plant traits, weapon damage, Resist acid 5, cold 5, electricity 10
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